Back in 3.5 I provided a supplement publication called “Weapons the Legacy” to mimic the 12 swords of strength (from the Nobel series by Fred Saberhagen).

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Using this supplement, my players with splash to the weapons and also gained some prompt abilities, and also then gained an ext as castle leveled however the ability scaled with other magic weapons of the ideal level.

I’m considering taking this same idea into a 5E homebrew setting but where magic tools in 5E are substantially less frequent and less an effective than they were in 3.5 ns feel prefer it could end up being OP very quickly.

My inquiry to the DMs the londonchinatown.org is: what is a good scaling system to rise APL by as soon as using an ext powerful artifact tools that scale with the pcs as lock level?

(I cant in good conscience use the weapons as created in the novels. I have read about that tactic acquiring out the control way too quickly)


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level 1
· 2y
I loved weapons of legacy in 3.5, so lot that I tradition made two of them because that players in among my campaigns after I acquired it.

I eyeballed power-level as soon as I made a heritage version the the 5e holy Avenger recently. It to be for a i delivered game, or I'd share the here. I guess my advice would certainly be look in ~ the power level you desire it to finish up at and also fake the rest.


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level 2
Op · 2y
Warlock

I had taken into consideration quantifying the extra “artifact” format abilities and adding 1/4 as much as 1/2 come the pc level for each computer that wields a sword (depending on the weapons power).

Basically, the weapons level through the player and also are like 1/2 a player due to the bonuses. This method my meet would scale appropriately.

I’m solid at flubbing rolls and tactics when I over do it, and also if the party is OP, you can constantly bring in the reinforcements :)


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level 1
· 2y

You gain my ignorance up for knowing about Fred Saberhagen and also the book of Swords.


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level 2
Op · 2y
Warlock

Such a great series, right? They obtained me thru 2 deployments.


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level 1
· 2y
CR 1/4
I’m considering taking this exact same idea into a 5E homebrew setting but where magic weapons in 5E are considerably less frequent and also less an effective than they to be in 3.5 ns feel choose it could end up being OP really quickly.

If every one of the players have actually one the won't be an issue.

(I cant in an excellent conscience use the weapons as created in the novels. I have read around that tactic acquiring out that control way too quickly)

The Swords Of strength are artifacts made by gods. Most of them would certainly be legendary-rarity. Letting them break the campaign might no be the worst thing.

Anyways, the best strategy would likely be to use the level rest points in the PHB. 5th level, 11th, and 17th (where fighters get extra attacks and cantrips obtain stronger). Monster stats and difficulty ratings follow these breakpoints. Begin the swords as well balanced for uncommon-rarity until fifth level, wherein they become rare-rarity, and also at 11th-level lock become very rare, and at 17th-level they come to be legendary.


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level 2
Op · 2y
Warlock

Those space solid ideas. Many thanks for the feedback.

This method +1 at those point breaks v some minor additions tossed in here and also there.


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level 1
· 2y
DM

I was exploring with something along these lines together well. I developed a one web page PDF for it, and then wrote about it a little on my site (below) if you space interested. I called them \"Heirloom Items\"...

http://www.theweem.com/2018/03/creating-heirloom-items/


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level 2
Op · 2y
Warlock

Thanks!


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level 1
· 2y

So out of curiosity, are you walking to store the downsides of the swords? favor the one sword will certainly kill any one person but then you lose the sword unless the person is best there?


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level 2
Op · 2y
Warlock

Farslayer.

Yes, the capability to send Farslayer into the heart of your foe is represented, but is not precisely the same. In my game it might not death your target. (So even much more of a downside.)

For my campaign, not all the tools were swords. I had actually maces, axes, quarter staff (woundhealer) and Farslayer to be a Spear.

As Farslayer prospered in power (and you attuned to it) it increased from a 1d6 come 1d10 damage, got increase range, and gained +1 thru +3 and the ability to go back to the thrower when per round.

Eventually, the wielder benefit the capacity to speak the name of a target they wanted dead. Then start channeling concentration every round making a Wisdom Save starting at DC 10.

Each ring you succeed in ~ the save, you continue channeling the following round but the DC rises by 2. At some point you will certainly fail the save.

On a failed save, Farslayer Rips from your hands and streaks towards your target, blinking from presence as the teleports come them, plunging into their chest.

For each effective round the channeling you acquire a +1 to your strike roll vs the target, your an important chance because that the strike is decreased by -1, and Farslayer deals it’s base damage to the target as if you will do thrown it.

So succeed at 5 ring of channeling,

+5 to your assault roll

Critical of 15-20

Deal damage at 5x the normal damages value.

Like I stated before, representing the weapons specifically is too much for a structured campaign.

Like, Townsavers downfall is girlfriend probably shed you life by making use of it, mindsword will enthrall everyone and your followers will starve come death.

I had to uncover a means to provide escalating benefits while still having some drawbacks.

Coin spinner was the easiest. For every accumulation day you wielded Coinspinner, I retained a tally.

Each tally was .01% in ~ the beginning of each day, the player would certainly roll 1d100 and also if the amount rolled was less than the tally coinspinner would certainly vanish and also teleport come a location.

I constructed the range to 90 days (which was a 40.44% possibility of loss.

My player was an extremely unlucky and also lost the on choose day 63 v a roll under 18.78%

The caveat was the Coinspinner only teleports 10 miles because that every percent the player misses by. The used Wayfinder to find it again and also found it a couple of weeks later in the hand of one unknowing farmer who said it was merely lying out in his ar one day. He offered it to them for 10gold as they told the it to be a family heirloom steal by hoodlums in the area.

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Sorry so long. What ns did v the project was a ton the fun and also seemed balanced as ns counted the swords as “extra” party members because that the objective of encounter building.