I"ve currently covered strategies for the civilizations that have actually been included or explicitly readjusted in the Brave new World expansion and also its significant fall (2013) patch. Now I"m walk to relocate on to various other legacy civilizations that have actually not had actually explicit changes, but who may have had their strategies significantly changed by the expansions and other updates. The an initial such world that ns am walking to tackle is one that has been requested from readers on at the very least several occasions. So, by popular request, here is a strategy because that Sultan Suleiman"s footrest Empire.

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The rise of the ottoman empire coincided with the fall of the byzantine empire that began in the late thirteenth century. Turkish immigrants lead through Osman i took manage of a an ar of Anatolia and Osman claimed himself the very first Sultan that a new Islamic empire. The fledgling realm quickly started a bicycle of problems with the byzantine empire that culminated in the catch of Constantinople, i m sorry the Ottomans renamed Istanbul and made their imperial capital. With control of the an important ports that Istanbul that attached the Mediterranean through the black color Sea, the Ottoman empire rapidly came to be a dominant force in the middle East and also Europe.

Sultan Suleiman The splendid ruled the ottoman empire during the elevation of its strength in the 16 century. His fleets dominated the seas that the Mediterranean - and extended its affect all the method to India and also Indonesia - thanks in part to the successes the Hayreddin Barbarossa, who caught numerous pearls on his way to coming to be the footrest fleet admiral. In addition to military successes, Suleiman likewise personally initiated a collection of scan social and also legal revolutionary that contributed to the thriving of the ottoman arts and economy.

The Ottoman realm would eventually end up being one that the most significant casualties of human being War I. The empire was already starting to succumb to the stress of interior strife and also a weakening economy. Their defeat in people War i basically dissolved the footrest empire, and also what to be left of its holdings came to be the contemporary nation the Turkey.

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Ottoman uniques in Civilization V: Brave brand-new World

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The Ottomans are a an extremely military-oriented human being that excels in the renaissance. It has actually two renaissance distinct units, and also the raised relevance the navies during this duration of the game gives the Ottomans an edge versus most other civs top top the high seas.

Barbary Corsairs

"All melee naval units have the compensation Ships promotion, permitting them to capture defeated ships. Pay only one-third the usual price for marine unit maintenance."

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The footrest national capability basically turns all ottoman melee marine units right into pseudo-privateers the can capture defeated opponent ships. Recorded melee pearl will likewise have this ability. This enables the Ottomans to produce a large navy without having to invest as lot production time right into the construction of those units.

Prize pearls is just granted come melee marine units, however it have the right to be offered to catch ranged systems as well. Caught ranged naval units will not get the prize ships ability. However, you have the right to use your ranged pearls to damage an enemy and also then do the death blow v a melee ship in bespeak to have a opportunity at catching it. Friend cannot record enemy embarked land units or civilian naval devices (such as work-related boats and admirals).


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This capability is comparable to the German capacity to record barbarians native encampments, and it deserve to be offered to comparable effect. However it is different in an essential ways. Most importantly, that is not minimal to barbarians. You can record ships from opponent civs and city states, including unique naval devices such together the byzantine Dromon, Carthagenian Quinquereme, or Venetian good Galleass in the durations in which they are useful. Unequal the Germans, the Ottoman ability also remains useful throughout the entire game, and especially throughout the duration that the capability is many useful: after ~ the advancement of Astronomy. Your newly-constructed Destroyers will also be able come capture contemporary naval units without needing to be upgraded from Privateers.

Put simply, the Ottomans must always be in ~ war v somebody. even if it is it"s another civ or a city state (preferably a naval or mercantile one, because they most frequently construct naval units), you need to be capturing their ships and constantly farming your very own fleet. The probability of catching a delivery is based upon the life combat stamin of the corresponding ships. So a Destroyer will certainly be an extremely likely to record a Caravel, yet a Trireme would need to get very lucky to record a Caravel. The possibility of catching the foe ship is shown in the combat odds summary above the selected unit panel.

Since the Gods & Kings expansion, the capability for footrest ships to catch enemy pearl is the result of a prize Ships promotion rather of an innate ability of the Ottomans. This has subtle, however significant, effects in part cases. The promotion is kept if the delivery is gifted to an additional player (but not if the ship is captured). The Ottomans have the right to be a really useful ally in sea-based multiplayer games, due to the fact that they have the right to gift several of their early on ships to allies or team members so the those allies can additionally start stealing their own large navy. However be careful! If your previous ally transforms on you, they can potentially use your own capacity against you!

Janissary

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Game Info: "One that the very first gunpowder units of the game. Only the Ottomans may develop it. This Unit is stronger on offense and also heals once it kills an enemy, uneven the Musketman which that replaces."

Civilopedia Strategy: "The Janissary is one Ottoman distinctive unit, replacing the Musketman. The Janissary receives a far-reaching combat bonus as soon as on the attack. In addition, the Janissary unit instantly heals all damage when the destroys a non-Barbarian unit. This can give a Janissary military a crushing benefit against an foe force top top the defensive."

Replaces: Musketman.

Requirements: Gunpowder, and also standard unit maintain (same as Musketman).

Obsoleted: Rifling technology, Upgrades to: Rifleman (same together Musketman).

Cost: 150 production | 300 faith | 540 yellow (same as Musketman).

Attack Type: Melee, Combat Class: Gunpowder, Combat Strength: 24 (same as Musketman).

Movement Speed: 2 (same together Musketman).

Effects: +25% combat bonus as soon as attacking, Heals 50 HP if it kills a unit.

The Janissary is a very strong unique unit on both the offensive and also the defensive. It gets a 25% an increase to the combat strength as soon as attacking, which offers a solid incentive for utilizing it offensively during the renaissance. This bonus doesn"t use to urban though, so you"ll still desire Trebuchet or Cannon support to topple an opponent city.

Perhaps an ext importantly, the unit also automatically heals 50 struggle points after ~ it kills a unit. This deserve to be an extremely helpful at easily advancing on one enemy. If you room confident that you"ll death an opponent, climate you can press on through an attack, even with a severely damaged unit.


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This ability to cure after killing a unit likewise makes the Janissary into wonderful defensive unit. A fortified Janissary can be daunting to defeat without some sustaining bombardment in order come soften it up. If it death the attack unit, it will certainly heal 50 HP. A Janissary fortified on a hill v a fort or citadel is a very solid sentinel, particularly if placed at a bottleneck where bombardment and flanking are difficult or impossible.

The Janissary can also be supplied as an "offensive defender" in much the same way as the Zulu Impi. If you don"t have forts or citadels obtainable to fortify your systems in, you can instead bait foe units nearby to her Janissary units, however keep that Janissary the end of range of immediate attack. Then, on your turn, relocate forward and attack in stimulate to apply your 25% assault bonus.

The promotions the the Janissary are also retained ~ upgrade, which method that footrest infantry the is upgraded indigenous a Janissary will additionally have a 25% assault bonus and also the ability to heal as soon as killing a unit.

Sipahi

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Game Info: "Mounted Unit devoted in defeating enemy an installed Units. May only be built by the Ottomans. This Unit is faster and can see additional than the Lancer, which it replaces."

Civilopedia Strategy: "The Sipahi is the Ottoman unique unit, instead of the Lancer. The Sipahi is much faster and also can check out one hex farther than the Lancer, return it share the Lancer"s weaknesses on defense. The Sipahi can pillage foe improvements at no additional cost."

Replaces: Lancer.

Requirements: Metallurgy, and also standard unit maintain (same together Lancer).

Obsoleted: an unified Arms technology, Upgrades to: Anti-Tank pistol (same together Lancer).

Cost: 185 production | 370 belief | 666 yellow (same together Lancer).

Attack Type: Melee, Combat Class: Mounted, Combat Strength: 25 (same together Lancer).

Movement Speed: 5 (+1 native Lancer).

Effects: can move ~ attacking, development I (+33% combat stamin against mounted units), (both same as Lancer) +1 visibility, No movement expense to pillage.

Penalties: No protective terrain bonus, 33% combat penalty as soon as attacking urban (both same as Lancer).

The Sipahi is a Lancer replacement that gets extra visibility, faster movement, and which walk not have to spend motion points come pillage a brick improvement. They room very an excellent recon and also support units. They have the right to be efficiently used to assistance your land invasions by scouting the end the enemy terrain, relocating in, attacking foe units to soften them up, then relocating out of selection of counter attacks. After ~ they take it damage, you can also pillage an development or 2 as girlfriend retreat in order to cure the unit, acquire some gold, and damage the adversary economy.


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Since the autumn (2013) patch because that Brave new World, the Landsknecht starts with the same ability to pillage through no movement cost (as well together the ability to get gold from attacking cities). If you adopted Commerce and also bought Landsknechts, climate they"ll already have the pillage bonus, and also the only things they"ll gain when upgraded to Sipahi is the extra sight and also movement.

If you can keep the Sipahi away from your enemy"s former line, climate you have the right to potentially pillage five improvements every turn! This must be much more than enough to survive the bombardment from foe cities uneven that adversary has severely out-teched you and also has access to artillery or planes.

The extra movement and sight perform not transfer as soon as the Sipahi is upgraded to an Anti-Tank Gun, which method that the footrest AT pistol is quiet annoyingly slow and also useless. However the pillage promotion is retained, so ultimately you"ll have Helicopters that will have the ability to single-handedly pillage adversary economies ago to the stone age.

Becoming splendid - strategy because that Ottomans

The Ottomans have actually two distinctive units and also a military-focused national ability. Thus, the Ottomans room best-geared towards domination victories. However, your high marine flavor can likewise act together an motivation to pursue diplomatic victories if you discover yourself can not to overwhelm adversaries with force. This navy focus also gives them benefits on archipelago maps, and other map species that have a the majority of navigable water.

The Ottomans don"t have any economic bonuses the will provide them with benefits at the start of the game, so optimal play will certainly be compelled at high difficulty levels or compete multiplayer. They have a seaside start bias, yet the capacity to catch enemy naval units way that lock don"t have to focus on building seaside cities in order come train a sizable navy. In fact, if girlfriend don"t begin on the coast, girlfriend only need to discovered one city ~ above the coast relatively early. Don"t go out of your means to found additional coastal cities (as you can do v England, Carthage, the Netherlands, Portugal, or other naval-focused civs) if the map location doesn"t have actually worthwhile sources or other strategic value.


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Converted barbarian galleys deserve to multiply an extremely quickly. Don"t be afraid to disband if friend hit the unit cap.

Not marine Germany!

It could be tempting to strategy the Ottomans as a naval indistinguishable to Germany: adopting Honor and capturing barbarian naval systems to amass a vast Trireme navy to crush girlfriend enemies beforehand in the game. If you have the right to pull this off, then walk for it. An ext power to you. But this isn"t have to the finest approach.

Even through the maintain discount, a large navy will certainly be excessively expensive at an early stage in the game, and capturing also many barbaric ships will quickly run you up against the unit cap. Navies also lack utility beforehand in the game. Triremes normally aren"t strong enough to assault cities and also easily get stuck behind foreign boundaries due to gift restrained come the coast, and also even Galleases space too sluggish to ever before be really useful in an offensive war. And also if the unit cap stays clear of you from building a floor army, girlfriend can quickly fall victim come spear and also archer invasion, and also all those Triremes and also Galleys won"t help. So your early prize pearls shouldn"t have to be retained with the intent of keeping a vast navy.


In rare instances (less rarely on Archipelago maps), a an extremely fortuitous map could enable the Ottomans come use an early Trireme sirloin to capture a neighboring coastal capital. If you obtain a barbaric encampment on an island that deserve to only generate galleys, then you have the right to possibly farm that encampment to acquire a lot of Galleys (that you can optionally update to Triremes). If there is likewise a surrounding civilization whose capital is top top the coast, climate you have the right to perhaps usage these Galleys and Triremes to surround and capture that other capital. If done at an early stage enough, the combat toughness of the city must be low sufficient that the ships deserve to actually attain this without land support.

You should build a single Trireme reasonably early and start walking after barbaric ships. The will most likely multiply quickly. Adopting Honor because that your second or 3rd social policy is worthwhile, because it will both expose potential barbaric ship spawn locations and also give friend a combat bonus that will make catching them much easier. Uneven Germany, the Ottomans" capacity to record units is not limited to barbarians. This means that you will have actually plenty of opportunity to capture an ext ships later if you shed some now.

Sink and capture as many barbarian ships as you can for the complimentary culture. However instead of keeping them all, just keep enough experienced Triremes to safeguard your cargo ships. Treat the remaining recorded ships together disposable. Use them to assistance city-sieges, even if they most likely won"t survive. Or girlfriend can provide them come city says - particularly if the CS has offered a search to provide them units. Or send them ago to your territory (if practical) and disband them. You"ll gain a small sum of gold for your troubles.


If you get some naval devices stuck behind foreign borders but don"t desire to disband them, you can declare battle in order to move them ago to her territory. In the meantime, you deserve to maybe usage them to pillage any kind of fishing watercrafts or plunder any naval trade courses that her rival may have actually left exposed, and maybe even sink or record some of your ships if you"re strong enough. Simply be careful about getting your skilled ships too close come cities. Triremes are very weak and usually can"t wake up to more than one or 2 hits from a city. If there"s an archer or a catapult in the city, you might not also survive one ring of bombardment. Gift confined come the coastline also way that you could get trapped by the zone of control of enemy cities, which could make it difficult to happen without experiencing a rotate or two of bombardment. In part cases, you can maybe explain peace and also have your ship automatically moved out of opponent territory. If you"re lucky, this will move your ship closer come your very own territory.

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Making friends v a coastal city state near your opponent will offer you a safe place to retreat to and heal her ships if they room too far away come sail all the means back come your own borders. The Great Lighthouse wonder can also assist speedup movement between your territory and the frontiers if you need to retreat and also heal her ships.

As long as girlfriend didn"t capture any type of cities (which will certainly be following to difficult to do with weak Triremes anyway), climate you should be able to recover from the warmonger penalty of such beforehand wars. Simply be mindful that girlfriend don"t walk aggro against multiple civs, due to the fact that they will begin chain-denouncing you and start a feedback loop of downward relations. If you can discover a girlfriend to join you in the declaration(s) the war, climate you might get some hopeful diplomatic relations that will help to cement that civ together a profession partner and also military allied to support your later conquests.


When various other civs (and especially city states) start developing Galleases, girlfriend should think about going to battle in order to record some to spare you yourself from having actually to develop these expensive devices yourself. Since Galleases are slow and minimal to the coast, castle are easy to track, flank, and capture with multiple Triremes (and particularly if you have Caravels). Capturing a few Galleases will median that you"ll have the ability to upgrade them to Frigates without having actually to invest the time or manufacturing to train your own Galleas or Frigate. Recording Frigates is much harder, due to the fact that they space powerful, fast, and also can travel through the open up seas.

In fact, the Ottomans space in the favorable place of gift able to construct a big navy there is no necessarily having to emphasis on emerging naval modern technologies or coastal cities. Girlfriend can capture ships the you don"t have actually the modern technology to build yourself. You don"t have to feel pressured to beeline come Compass or navigation or electronic devices if there room other, much more important techs the you need. Girlfriend can delay researching particular naval techs until you gain to a allude where you must upgrade your existing fleets. And also if the adversary isn"t structure enough ships for you to be able to capture any, climate you probably don"t need a very big navy anyway.


Ottomans have the right to capture and use progressed naval units prior to researching the techs compelled to build them.

Renaissance war maker on land and sea

The Ottomans peak during the renaissance and early industrial eras. In ~ this time, their national ability and distinctive units integrate to produce a very potent war device on both land and sea. Wild play during this duration is highly recommended.

Rushing to Gunpowder as at an early stage as feasible will permit you to usage the bonuses that the Janissary together early and as long as possible. Due to the fact that you can catch enemy navy units, girlfriend don"t must rush with naval techs favor Compass and Navigation, which frees you up to emphasis on the path to Gunpowder. Don"t rush to Navigation. You have the right to wait and also let the other players and also city states build your Galleases, Privateers, and also Frigates because that you.

It"s an excellent to be aggressive v your Janissaries. If you setup on attempting a Domination Victory, then begin using her Janissaries to crush adversary armies and also move to catch their cities. The combat bonus and capacity to heal should allow you to continue with Trebuchets fairly than Cannons unless your foe has additionally out-teched you. Since their promotions do transfer when upgraded, friend don"t need to use them ideal away if friend don"t want. The Elite Forces tenet in ~ the Autocracy ideology have the right to be really helpful. It allows your hurt Janissaries to be more likely to deal enough damage to kill an the contrary unit, and therefore heal back up. Usage your fleets to assistance amphibious invasions and to help siege coastal cities.


Ottomans don"t have to pull enemy units far from your cities, due to the fact that Janissaries can advance, kill adversary units, and auto heal while moving to set up a siege.

If you want to pat a much more peaceful victory strategy, then use your military of Janissaries come act together a civilization policeman. Fight versus other "warmongers" and also liberate city states and also capitals in bespeak to obtain diplomatic support with various other civs. If friend aren"t strong enough to an obstacle a an effective conqueror directly, then perhaps think about instigating an invasion from them and then utilizing your Janissaries to kill their invading forces and also soften them increase for respond to attack. Just don"t capture cities or capitals if you wish to prevent "warmonger" dislike from various other civs.

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Building the Himeji Castle will carry out you with a protective bonus in your lands that will augment the Janissaries" combat bonus when provided to defend your own land.

While you"re using your Janissaries to crush an adversary army, you can send your Sipahi behind foe lines to cripple your economy. The extra movement and also bonuses because that pillaging permits the Sipahi come pillage many tiles every turn, and also should safeguard it indigenous bombardment indigenous cities. This will damage the opponent"s economic situation and also boost yours. If the opponent doesn"t have actually units in ~ its region to respond to your Sipahi, climate a solitary Sipahi can easily pillage every one of an enemy"s land.

In the meantime, use your ever-growing navy to defend your an important cargo ships and also any missionaries or good people (prophets or merchants) the you send overseas. If you"ve to be lucky v Prize Ships, you might have sufficient units to keep multiple escorts for every cargo ship and embarked civilian.

As you development to the later eras, the healing and attack bonuses of your Janissaries will certainly be retained in your riflemen, good war infantry, infantry, and mech infantry. You have the right to use this units following the same strategies the you supplied earlier, other than that artillery and air assistance will be much more important in bespeak to defend your beneficial units from adversary planes and artillery. If you deserve to soften enemy cities up through long-range strikes from battleships and also planes, climate you can march her Janissary-infantry through the enemy military like butter and capture the city with small resistance.

Hopefully, you"ll have sufficient pre-built Janissaries, captured destroyers, and also captured battleships that you can emphasis your manufacturing on building more fun military tools favor carriers, planes, submarines, and also nukes. If you"re still play peacefully or defensively, then this production can go towards broadcast towers, hotels, laboratories, late-game wonders, archaeologists, and also so on.

Roasting Turkey: defeating Suleiman"s footrest Empire

I"ve rarely ever before had difficulties with the Ottomans together an A.I.. The lack of any type of non-military benefits means that Suleiman is mostly just a army threat unless he gets lucky v some early on wonders. The greatest threat indigenous the Ottomans early in the game will be from your navy, especially on sea-based maps. But since the A.I. Normally isn"t very good at making use of its navy, this is rarely a threat.


If you perform expect conflict with the ottomans, climate it is best to obtain them out of the way early. Their ability is hardly ever a significant factor at an early stage in the game. In the renaissance, lock can come to be quite an effective as a armed forces machine. Their uniques can wreak havoc v both your army and your tile improvements. So shot not come let them be a military threat by that allude in the game.


If girlfriend can"t get rid of the Ottomans prior to the renaissance, then the Janissary is the best threat. Your finest defense against it is to have decent ranged support and to save your ranged units protected by a wall of melee. Retreat your damaged units out of hurts way, or save medics on the prior lines come heal her defenders. If the Janissaries space able to pick of her ranged or damaged units, then they will certainly heal and become harder because that your various other units come kill.

Also beware of throw units versus an entrenched Janissary. You will certainly need ranged assistance or a many of back-up in bespeak to death a Janissary the is in a strong defensive place (such together a citadel on a hill). If the kills any type of of your attacking units, climate he will heal, and you"ll need to throw even much more units in ~ him.


The Sipahi is not tough to attend to as lengthy as you keep some Lancers or protective units in your cities. Fostering some Muskets or Riflemen v the anti-mounted promo will help you to death Sipahi an ext easily. These systems will likewise heal a lot, because they have the right to pillage for free. A weak Sipahi the is left alive could easily usage its 5 activity and totally free pillage capacity to cure itself earlier to full strength (assuming the you have tiles left to pillage). Carry enough firepower to death it in one round, or usage zone of control to confine it come an area wherein it can"t pillage any much more tiles.

Expect the Ottomans to have a sizable navy, and don"t be surprised if they likewise have the advantage of The great Lighthouse and also / or the Exploration policy tree. Shot to save your fleet together. If you leave stragglers exposed, then the Ottomans deserve to use their superior naval number to surround and also kill or catch your singled-out ships. By maintaining your fleet together, you might not have the ability to stop castle from death or capturing your ships, yet you deserve to at least respond to attack and sink the caught ships before the Ottomans can use them.

Keep her wounded ships away from the ottoman fleets whenever possible so that they don"t gain picked off and captured. Girlfriend might likewise want to focus more on ranged units. Even if your ranged ships room captured, the Ottomans won"t be able to use them to capture extr units.

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If you take place to convince a human-controlled footrest player come gift you few of their prize Ships-equipped pearls in multiplayer, then you deserve to potentially turn around and also use this versus them later in the game. The promo is kept if the footrest unit is gifted, but it is not maintained if the unit is caught (i.e. If another player"s Privateer catches an ottoman Caravel, the recorded Caravel does not save Prize Ships).

Discuss this strategy on Civfanatics: http://forums.civfanatics.com/showthread.php?t=549687

or ~ above the main 2K Civilization V forums: http://forums.2k.com/showthread.php?2468826-A-general-strategy-for-Ottomans-(BNW)

Listen to the conversation on PolyCast, episode 233, 16m11s (July 18, 2015):http://civcomm.civfanatics.com/polycast/polycast/season9/episode233.mp3