Just a few inquiries around a nomad develop because i haven't really offered it before..

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I kinda understand what wanderer have to be yet just uncertain of were to take it as i desire decent dps yet carry out not desire to be squishy.

i have actually heard that hybrid stam/weapons works incredibly well but what are individuals experiences through that and if i was to do that what quantities of stam/weapons would i be looking at.

Any various other references for Nomad would certainly be appreciated as i would like to check out what human being would favor.

EDIT: Iv made it so it’s sitting at 6600 firearms and 6400 stam, works pretty well in dz as soon as fighting a lot of builds, thanks for the recommendations!

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· 3y · edited 3y
My major construct is 4.9k FA, 7.7k ST and 3.4k ELE. I've been exceptionally comfortable via this develop in the DZ. I run 2 dwellings via Deadly/Vicious and Deadly/Responsive. Sometimes I swap out to a Hurried/Deadly home. CHC, CHD in tools mods. Key Firepower is 370k, Toughness is 527k and also Skill Power is 111k. I included a small to ELE because I wanted a tiny even more kick from my turret. My other loadout is a 4k FA, 9k ST and also ~3k ELE via 587k Toughness. On that construct I usage the Hurried/Deadly as I don't have actually sufficient FA for the Deadly/Responsive.

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This message is from a write-up from a londonchinatown.org user who's name I don't remember. I copied this to a file on my local PC and also this is my Nomad build bible:

Nomad is a collection that you deserve to tweak till you're comfortable via it. With your existing set, you're probably wasting primary stats on Elec, as you most likely don't have actually any type of ability rolls on your equipment, so you're more than likely only acquiring approximately the 120000 - 140000 selection in the Elec main stat. That skill power isn't going to save you in many kind of situations, as it's still type of weak, and also the Nomad healing over time will certainly be what saves you even more than not, fairly than popping a heal skill that is marginally stronger than somebody that has actually invested nothing in Electronics. It's all choice though, I have actually a friend who runs a virtually identical collection and also he loves spamming Airburst seekers to sluggish dvery own rogues. If I were you, I would roll off my electronics to Stamina and Firearms. Play through your stats a little bit. With 4700 Stam, you're depending upon your Nomad overheal, as your toughness is more than likely a bit low.

From what I've gathered from friends loadouts and YouTube, renowned Nomad architects are the following:

~8k FA, ~5k STAM, 3k ELEC (my favorite, you hit difficult for a Nomad and also still have a great health and wellness pool despite having actually slightly subpar toughness. Because Nomad healing is based on your in its entirety health and wellness and you already have CHC over 50%, consider replacing some of your CHC mods for max roll wellness mods. The few percent you lose here have the right to be got back by a pulse or by the precision talent)

~7k FA, 6k STAM, 3k ELEC (the balanced breakquick build. Good survivcapacity, however IMO this setup tries to be a jack of all trades and masters none. It's not tanky enough to be reckless via and also it's damages output is noticably doing not have, which is a difficulty considering you can't autumn earlier on your toughness)

~5k FA, 8k STAM, 3k ELE (with your CHC & CHD numbers pretty much maxed out, you're still going to be doing some damage, and you'll be much tankier)

4k FA, 9k STAM, 3k ELEC (at this point, you're a D3 tank that unified through his shield. It's a bitch to kill among these solo, however your firefights are even more a issue of outlasting your enemies, also though you deserve to hilariously out tank a lot better DPS builds via this setup)

9k FA, 4k STAM, 3k ELEC (Glass Cannon nomad. I don't prefer this one, it hits hard but congratulations, you've uncovered the difficult - exactly how to make a Nomad squishy. Not to cite various other sets such as Banshee, Alpha, and Predshee/Alphashee builds will certainly do even more damage with 1500 less points invested in FA. In a team through a healer, this build becomes infinitely more viable, specifically as soon as you relocation a piece via Savage gloves or a Barrett's chest item. With your CHC numbers and the likelihood of a teammate running a pulse, I wouldn't use Savage gloves via this construct unmuch less I was running ARs as my main weapon)

3k FA, 10k STAM, 3k ELEC (the infamed Trollmad. Don't develop your set favor this for anything other than rope cutting/general trolling, as you have actually left your guns in the DZ checkpoint and opted to bring a slingswarm right into the DZ as your main weapon. You can hijack a 4 guy team at an extraction with this and run off as they offer chase, trying to emphasis you, all the while moaning about "this Nomad bullshit". You can run into a rank 5 Manhunt and also simply run circles roughly them without dying, unless all four of them decide to focus you. This setup is pucount comedy)