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VaulkPosts: 12Joined: 27 Dec 2015, 16:27
Armor Balancing (There is none)
by Vaulk » 06 january 2018, 11:23
Tonight, throughout a small exploration with my friend i came across a rather large base owned by some reasonably hostile players...nothing really brand-new here. My surprised came once I made decision to flee (stow all equipped weapons) and sprint far from this fellows to protect against dying. Castle were every wearing full plate armor (Fancy stuff and also easy to identify)...and they were at mine heels the totality time.How is this possible? ns wasn"t wearing any type of armor...I was naked and also these boys that were each wearing at the very least 100+lbs of solid metal armor were hoofing it and matching mine speed and actually regulated to catch up with me! nobody of them had actually used their flee ability as mine to be still ~ above cooldown and also I couldn"t equip mine weapons...which would median that IF they had used your flee ability...they wouldn"t have any kind of of theirs.My conclusion...armor balancing is missing. The entire allude of wearing irradiate armor is to keep maximum maneuverability, agility, flexibility, mobility and speed. Top top the finish opposite next of the spectrum is heavy armor (Plate). Plate armor is designed to preserve maximum protection, damages reduction and also overall survivability. It would certainly seem that due to the fact that plate put on players have the right to move rapid enough and also run long sufficient to save up with and also CATCH naked football player on foot...then why wear anything else? The article that I"m obtaining from the personnel responsible because that implementing this system is "Get bowl or go home". So then I"m lost regarding why the other species of armor are even in the game.I"d imply some significant Armor balance reworking, this wouldn"t be part slight tweak or young adjustment...this would basically be whole overhaul the the mechanism that was placed in place...by anyone is responsible because that it. The simple fact is that a player wearing easily over 100lbs the armor have the right to keep up with a player wearing nothing that would restrict his/her movement and that"s the dorn answer.
ButterTrue BelieverPosts: 7Joined: 29 Apr 2017, 20:17
Re: Armor Balancing (There is none)
by Butter » 07 january 2018, 18:23
It isnt simply armour that impacts one"s speed. Stats pat a significant role in speed as well. . . You simply spawned friend most likely did not have actually high stats prefer they did, therefore they had actually the ablility to capture up through you. In various other words castle were strong enough come wear heavy armour and run an effective speed(high Strength+Constitution). The actual % rate is agility, therefore is one has actually high agility they deserve to run faster yet cannot undertake as hefty armour. Lock used most of your points in strength and constitution, for this reason they most likely did not have a high aglility meaning you did not have actually a high agility either.
HodoPosts: 655Joined: 08 Dec 2017, 23:17
Re: Armor Balancing (There is none)
through Hodo » 08 january 2018, 16:16
I not wear plate, heaviest point I will wear is consistent scale. But 99% of the time I wear mine rags, shoes and a fur hat. I run around at 101 with every little thing equipped, my short bow, 31 arrows, battle axe and a skinning knife. However I have actually 50 AGI, and 45 STR, with 15 CON, and 25 WIL. So that is possible for me to the end run most noobs in flee mode, and also I never hit flee. The suggest is get better stats. Grind them up, most of those plate wearing characters have high CON and STR. Others just hit flee to store up v you. When you run out that your boost they will run out, climate they just re-equip a weapon and also kill you.
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